

You can do so by clicking enable from the immediate pop-up message after installation or by simply going to the MODS tab and clicking on the grey button of your newly installed mod which should turn green. Once the download finishes, a notification will pop up asking you to install the mod. Click on the Mod Manager Download it should open up the Vortex even if it was closed and begin downloading. Download through the manager.įor now, we will learn how to download directly with Mod Manager.

Under the “ F ile” tab, download the map mod. This will land on the Quality World Map page.

Changing the mods directory to the same drive as games. Since the game we will be modding for this tutorial is Skyrim Special Edition we have to change the Base Path to the same drive as our game.As their name suggests, Per-user will give each user account on the computer his preferences of mods and settings while under the shared mode, preferences remain the same for all the users. Here you will see the option to set Multi-User mode giving you the option of Per-User or Shared. Once you have set the directory of mods in the same drive as your games, you should see the option of Hardlink Deployment, make sure that it is selected.

Some mods can only be deployed if the game and mods share the same drive. Try checking the "Comments" page of the mod to see what others have to say.Before we start installing the mods, we need our mod manager to manage our games by changing the paths of games and mods. If the mod is "modifying/patching" another mod, then it really should have instructions. If the mod is "replacing" things (especially "meshes" and "textures", aka "art assets"), be certain to "toggle ArchiveInvalidation" off-and-back-on again every time you add or remove such files. In which case, see the " Issue - Fix a missing or solid color texture problem" entry under the " Solutions to Mesh -Red Kite- icon or Texture -solid or off color- problems" section of the wiki " Fallout NV Mod Conflict Troubleshooting" article. If you install it but don't see what you expect, then the mod was probably packaged in a "non-standard" fashion. Most of the time a mod manager will be able to work that out from the archive package structure, but not always. Speaking in VERY general terms, if a mod is adding "something new", then it is supposed to be "self-contained" and all you need to do is place it's files where they belong.
